Transport
Use the top controls to run the scene.
- Play starts or pauses motion and audio.
- Respawn balls reinitialises the balls. See also Setup -> Ball positioning.
- Randomise all changes playfield, motion, audio, drone, and visuals together. See also the randomise button on each control tab.
- Presets load complete scene moods.
- Save, Load, Quick save, Quick load, Share handle local saves and share images.
Playfield
Build the collision space and choose the starting physics and objects. See also Setup -> Background image.
- Room mode switches between generated polygons and traced rooms.
- Parametric shape controls sides, squash, skew, irregularity, notching, scale, and traced point detail.
- Objects sets ball count, radius, and launch speed.
- World sets gravity and continuous room rotation.
Motion
Tune collision behavior and the more chaotic wildcard modes.
- Elasticity and Damping set bounce and energy loss.
- Preserve speed keeps balls lively after bounces.
- Ball-to-ball collisions lets balls strike each other.
- Wildcard effects can spawn balls, flip gravity, add a heavy ball, fracture balls, or use your motion to affect the playfield.
Audio
Decide which impacts make tones and how those tones are shaped.
- Engine chooses the standard or performance audio path.
- Output controls volume, mute, stereo position, and the collision energy meter.
- Synthesis sets scale, waveform, envelope, brightness, bend, and detune.
- Tone triggers choose wall, ball, or combined strike sources and chord density.
- Drone bed adds a sustained root, fifth, triad, or full-scale chord under the impacts.
Visuals
Control rendering cost and what visual feedback appears over the playfield.
- Performance mode trims effects for steadier playback.
- Render quality changes canvas resolution.
- Physics substep cap limits simulation catch-up work per frame.
- Trails, impulses, tone markers, HUD, profiling toggle visual diagnostics and polish.
- Image underlay shows a loaded background and sampled room points. See Setup -> Background image.
Setup And Canvas
Use imported images, draw ball positions, and direct canvas gestures for custom scenes.
- Background image loads an image and optionally uses outline detection to define the room.
- Ball positioning lets you draw custom start points and choose launch direction.